About This Game Use a command-line interface to explore a vast, dangerous and ever-changing computer network. In the MUD, trust is everything and fortunes can be stolen in a moment. Develop your programming and hacking skills as you learn to exploit security flaws and protect your winnings.Explore scripts created by other players and create your own. Build tools and forge alliances, or lay traps and break bonds.Prove yourselfLearn to think like a hacker as you navigate hackmud's character-driven singleplayer tutorial. Then, chart your own course through a multiplayer sandbox laden with risk and opportunity. Test real skills like cracking, coding, research and social engineering to thrive in a fully-scriptable, player-driven economy. Remember: wealth comes and goes, but knowledge endures.An echo of the futureEncounter the denizens of the crumbling, abandoned internet of the far-future. Lonely cleaning drones pine for their absent users; malfunctioning weather networks ping each other across dead channels; strange new digital intelligences cohere and collapse in unindexed space.The world of the electron and the switchAn intuitive retro-cyberpunk text interface inspired by classic hacking movies takes you back to an earlier vision of the internet. An original electronic soundtrack by Lena Raine and Ryan Ike gets you in the zone.BINMAT Security Shell onlineBinary Matrix - 'BINMAT' is hackmud's unique PVP system. Introduced in the 2.0.0 update, this command-line strategy game is your attack vector and last line of defense. Challenging, fully scriptable and supporting up to 32 players per match, BINMAT provides a deep strategic challenge that is integrally linked to all of Hackmud's systems - from the economy to the bonds you build with other players.A digital societyhackmud is home to a thriving community of script-builders, code-crackers, Good Samaritans and hostile operators. Make new friends as you work together to solve complex puzzles and take part in narrative events. Discover and share clues as you draw closer to the truth that waits at the center of the network.NOTICE TO POTENTIAL PLAYERShackmud is the work of a single developer (now supported by a small team.) We want to make sure that your experience of the game is as consistent, stable, and fun as it can be: but this is an incredibly complex game, and bugs and downtime may strike from time to time. However! As long as there are players playing the game, there will be balance patches and fixes.Real hacking is unforgiving and so is hackmud. This is a game where you will inevitably lose resources and upgrades, and where a mistake can cost you dearly - as such, it's not for everybody. Read as much as you can about the game and other players' experiences before making your purchase decision.Remember: scripts.get_level is your friend.We are hard at work on new features and content and we're excited about the future of hackmud.:) 7aa9394dea Title: hackmudGenre: Indie, Massively Multiplayer, RPG, SimulationDeveloper:Drizzly BearPublisher:Drizzly BearRelease Date: 22 Sep, 2016 Hackmud Trainer Download hackmud or hacknet. hackmud hacks. hackmud angie. hackmud user key. hackmud soundtrack. hackmud news. hackmud full free. hackmud examples. hackmud alternative. hackmud password hint blue. hackmud init. hackmud market.browse. hackmud osx. hackmud firewall 2. hackmud crack full. hackmud step 0. hackmud review. hackmud full. hackmud unlock locks. hackmud online. hackmud fatal error. hackmud laundry list. hackmud forums. hackmud guide. hackmud ending. hackmud firewall password. hackmud load scripts. hackmud after vlan. hackmud eve. hackmud vol 2. hackmud password hint blue. hackmud retire user. hackmud leave channel. hackmud you are on the brink. hackmud buy. hackmud npcs. hackmud merch. hackmud fatal error. hackmud second firewall key. hackmud what to do after tutorial. hackmud web. hackmud if you have me. hackmud loc. hackmud merch. hackmud retire. hackmud examples. is hackmud safe. hackmud scripts.fullsec Honestly, I don't really recommend this. The game looks cool, and has pretty decent concepts in theory. You start with a 4 hour single player campaign that is based around breaking out of single-player and going into multiplayer; It's weird and breaks the fourth wall a lot. You have to do 4 hours of work just to find out a single command to leave the single-player mode. (and) it's cool initially but isn't very memorable. Nothing is intuitive and the game is almost impossible to play without joining the discord advertised in game. If you don't have discord and\/or you don't plan on frequently switching between the game and discord, then don't buy this game.In multiplayer breaking into npc accounts for money is tedious and is more about solving riddles and doing trial and error than hacking if that makes sense. There are missions to do like there were in the vLan (single-player) but usually you only need one mission and you can farm it all day for money and it resets daily. There is zero point in hacking npcs yourself after like the first 2 you do because it's the same thing over and over. There are player created scripts that will solve the npcs for you and get you the money instantly by essentially brute forcing every option. Almost every single npc in the game regardless of its tier can be cracked using a player created script. Getting lists of npcs to crack is pretty easy and mainly consists of looking for hints in big blocks of text.Unless for some reason you are really big into javascript and plan on automating literally everything then there isn't much to do besides grinding for money. Even if, making your own javascript is a waste of time. 5 people have already made the script you've made and it's faster and better than yours will ever be.Personally for me I don't really think it was a waste of money because I've gotten about an hour of playtime per dollar I've spent which is good enough for me. I'll probably still play this more but it's becoming more of a chore than anything.. Cool concept. Really cool concept. But multiplayer needs some serious adjustment.Once you get to the multiplayer part it's a complete cluster@#$%. Sifting through it all while trying to figure out what to do is far too tedious. Interacting with the player-made scripts feels like trying to get answers from LARPers at a furry convention. I got sick of reading irrelevant BS and quit the game. I'd rather go do some actual CTFs than dig through that crap.Additionally, the interface is buggy. At least on Debian with Gnome. Hitting enter in the scratch area appears to tab rather than go to a new line. Script output sometimes shows up as if you're using a utility like less or more. Autocomplete is unreliable. Using tab completion for scripts often results in "script not found" errors.Important Note: I did not join community channels to ask for help. I like to figure things out on my own. In this case, it seems like asking others for directions is a must, as there's just too much extraneous crap going on to make reasonable progress without player guidance. Maybe I'm just a dumb@55. Development Update 170511: Dearest Friends & Acquaintances of h a c k m u dI'm super proud to announce the release of Bot Brains & Slot Upgrades!bot_brain upgrades allow you to automate your users when you are not sending them commands. Create and train an army of minions to help you mine resources, defend against hacks, infiltrate and disrupt others' botnets, have them manage weapons caches, banks, and so, so much more. Additional user and retirement slots are now available as well, so you can increase the subterfuge and deceit or build up your arsenal, or just grab up all those totally rad usernames you wanted.Also, for those of you who have been on break from the game, here's a quick as I can recap of features that have been added since the beginning of this year.A handful of events, including two player-run events which are still available - heart.beat and xoxo_amy.cortexMany locks have been added (sn_w_usac, l0g_wr1t3r, l0cks & k3ys, many more)Chris Thursten has agreed to write words and puzzles in exchange for currency. I'm super pumped to have him on board.PvP continues to be fixed and broken. Balance updates are frequent!A chat API is available, allowing players to create custom chat clientsA community-created open-source web chat client[www.hackmud.com] has been created to let you chat in-game from outside of the gameTier 3 contentMany months of stability, performance, and security improvementsTrust script updates (market.*, sys.*, gui.*)Client side macros with argumentsAdvanced scripting improvements and features (#G, #db.i multi insert, etc.)To see the whole patch note history, take a look here:https://www.hackmud.com/forums/patch_notesTo see answered & fixed community requests take a look here:https://www.hackmud.com/forums/bug_reportsHope to see you all in game!Best,Sean. 1.4.1 patch notes: https://hackmud.com/forums/patch_notes/1_4_1_patch_notes(if these are your first patch notes for hackmud, sometimes they are intentionally cryptic-- part of the excitement is discovering the nuanced change). 2.1.0 Patch Notes: 2.1.0 Patch Notes"i have opened up my vac2vac data sharing to provide a place to plot."robovac_fawkes, the second robovac revolution// hackmud will now follow semantic versioning https://semver.org/// unity3D update (may fix compatibility issues, stability, performance)// memory leak fixes// 32bit build was broken and it’s now working correctly again// default values were added to macro args// https://hackmud.com/forums/bugs_features_ideas/_macro_idea__default_values_for_macro_args// macro args now also have a 'Rest of' argument {$}// https://hackmud.com/forums/bugs_features_ideas/_macro_idea___rest__arg// more info in upgrade notifications //+ upgrade notifications now include additional data// https://hackmud.com/forums/bugs_features_ideas/_idea__show_where_items_were_sent_from_to_in_the_terminal// https://www.hackmud.com/forums/bugs_features_ideas/_request__make_item_acquired_message_include_that_item_s_index// forums //# Posts and replies can be edited.% we have voting functionality now!& you can sort posts by votes, too# Posts can be locked.# Posts and edits can be previewed prior to implementation.+ search function implemented# The Zendesk forums have been retired.& auto-linkifying for forum posts!& user who owns a post can be changed! within the same account// bbs //+ bbs.r script has been soft launched. provides read-only access to forum and bbs content// webchat //% scrollback added to in-channel chat!! Multiline input (Shift+Enter) permits more substantial communication, but will be used for memes.& also, it looks nicer%%!^+%##%!&+!!%+%%#%+#+-^+&!&!&-&-#!+#&-#^!^&+%++!%!^^%-%!#&&%-&%-^%-#^#-&-^^%+&!+^&%#&#%#. Development Update 161109: It has been too long.Dear hackmudders--Some news:Last weekend on the 5th of November I ran hackmud's first event. It was the first time I really felt like this game was a sustainable enterprise. A solid handful of content was delivered, players played really hard and many had an EXCELLENT time. While the content this time was only of the most difficult tier of play, I'd very much like future events to be able to be enjoyed by all tiers of play.The past month and a half has been a lot of catching up to players: fixing server performance, fixing bugs, exploits, complex design to guide better interactions; and while I've made excellent progress in catching up (server performance is consistent and snappy, etc), I'm still behind. This will definitely get better over time (it already has), but it still eats at feature work in a big way. To date, the game has earned enough to keep the game running into next year. I hope to turn that into much longer. :)From a business perspective, the two largest goals are to create stable earnings from the player base, and reduce server costs. I will be using techniques that provide value to players to accomplish these goals (valuable in-game purchasable content that doesn't impact game balance, server performance improvements & optimization)At the same time, I'll be continuing to add meaningful content and features to the game. (Your help prioritizing this has been invaluable; I regularly look at these forums: https://hackmud.com/forums/bugs_features_ideas)Additional information:- Patch notes are posted here: https://hackmud.com/forums/patch_notes -- I'll attempt to cross-post them here as well.- I've taken the time to construct more clear rules and I'm continuing to improve on them: https://www.hackmud.com/forums/general_discussion/rules- The price of the game is currently a discount in all currencies-- some more than others. This will be increasing as the community matures, bugs are fixed, and new content is added.I appreciate all of your support, patience, and feedback. You all rock.Best,Sean. 1.4.3 patch notes: https://hackmud.com/forums/patch_notes/1_4_3_patch_notes. 1.4.6 patch notes: https://hackmud.com/forums/patch_notes/1_4_6_patch_notes. 1.4.10s2 Patch Notes: This is a server-only patch which improves server performance and response times.Major change is that script run timeout will start to reduce to compensate for the improved script run performance. Please see patch notes for more details.Patch Notes:https://hackmud.com/forums/patch_notes/1_4_10s2_patch_notes. 2.0.4 Patch Notes: Fixes for 2.0.0 launch issues, gui.size improvements, binmat, balance and more!Patch Notes:https://hackmud.com/forums/patch_notes/2_0_4_patch_notes. 1.4.8 Patch Notes: https://hackmud.com/forums/patch_notes/1_4_8_patch_notes. Hackmud 2.0.0 coming June 28th - new puzzle event!: A major update to Hackmud is coming next week, featuring better performance, UI improvements, an exciting new PVP system, new music, balance changes and more. See the link below for the current version of the patch notes, which will evolve over the course of the next week as we test and implement additional changes.https://hackmud.com/forums/patch_notes/2_0_0_patch_notesWe're also kicking off a new narrative-driven puzzle event to celebrate the arrival of 2.0.0. As ever, Hackmud's community-run Discord channel is the best place to join in and share theories:https://discord.gg/ke8k5E2
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